Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GT 640 DDR3
IntroThe GeForce 8800 GTS (G80) 320MB features a GPU core clock speed of 513 MHz, and the 320 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also features 96 SPUs, 48 TAUs, and 20 Raster Operation Units.Compare those specifications to the GeForce GT 640 DDR3, which features GPU clock speed of 900 MHz, and 2048 MB of DDR3 RAM running at 1782 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTS (G80) 320MB should in theory be a small bit superior to the GeForce GT 640 DDR3 overall. (explain)
Texel RateThe GeForce GT 640 DDR3 should be a small bit (about 17%) faster with regards to AF than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 640 DDR3 is superior to the GeForce 8800 GTS (G80) 320MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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