Compare any two graphics cards:
GeForce GT 640 DDR3 vs GeForce GTS 250 1GB
IntroThe GeForce GT 640 DDR3 features a core clock speed of 900 MHz and a DDR3 memory speed of 1782 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GTS 250 1GB, which has a clock frequency of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit memory bus, and makes use of a 65/55 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTS 250 1GB will be 23% faster than the GeForce GT 640 DDR3 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTS 250 1GB will be quite a bit (more or less 64%) better at AF than the GeForce GT 640 DDR3. (explain)
Pixel RateThe GeForce GT 640 DDR3 will be much (more or less 22%) faster with regards to anti-aliasing than the GeForce GTS 250 1GB, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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