Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Radeon HD 6990

Intro

The GeForce GT 640 DDR3 features a GPU clock speed of 900 MHz, and the 2048 MB of DDR3 RAM runs at 1782 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 6990, which makes use of a 40 nm design. AMD has set the core frequency at 830 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this model. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GT 640 DDR3 1560 points
Difference: 4260 (273%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 6990 375 Watts
Difference: 310 Watts (477%)

Memory Bandwidth

In theory, the Radeon HD 6990 should be 461% faster than the GeForce GT 640 DDR3 overall, due to its greater data rate. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 262976 (461%)

Texel Rate

The Radeon HD 6990 is much (about 453%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 130560 (453%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 6990 is the winner, by far. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 38720 (269%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Radeon HD 6990
Manufacturer nVidia AMD
Year June 2012 March 2011
Code Name GK107 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 900 MHz 830 MHz (x2)
Memory Speed 3564 MHz 5000 MHz (x2)
Power (Max TDP) 65 watts 375 watts
Bandwidth 57024 MB/sec 320000 MB/sec
Texel Rate 28800 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 384 1536 (x2)
Texture Mapping Units 32 96 (x2)
Render Output Units 16 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 1300 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield