Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Geforce GTX 670
IntroThe GeForce 8600 GT 1GB GDDR3 makes use of a 80 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 RAM is set to run at a frequency of 700 MHz on this model. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare all that to the Geforce GTX 670, which features a clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 670 is 757% quicker than the GeForce 8600 GT 1GB GDDR3 in general, due to its greater bandwidth. (explain)
Texel RateThe Geforce GTX 670 should be quite a bit (about 1086%) more effective at anisotropic filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Geforce GTX 670 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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