Compare any two graphics cards:
VS

Geforce GTX 670 vs Radeon HD 7750

Intro

The Geforce GTX 670 makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM is set to run at a frequency of 1500 MHz on this particular card. It features 1344 SPUs along with 112 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon HD 7750, which comes with clock speeds of 800 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
Radeon HD 7750 2240 points
Difference: 5111 (228%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Geforce GTX 670 170 Watts
Difference: 115 Watts (209%)

Memory Bandwidth

Theoretically, the Geforce GTX 670 should perform a lot faster than the Radeon HD 7750 overall. (explain)

Geforce GTX 670 192000 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 120000 (167%)

Texel Rate

The Geforce GTX 670 will be quite a bit (more or less 300%) better at anisotropic filtering than the Radeon HD 7750. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 76880 (300%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 670 is superior to the Radeon HD 7750, by far. (explain)

Geforce GTX 670 29280 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 16480 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 670 Radeon HD 7750
Manufacturer nVidia AMD
Year May 2012 February 2012
Code Name GK104 Cape Verde Pro
Memory 2048 MB 1024 MB
Core Speed 915 MHz 800 MHz
Memory Speed 6000 MHz 4500 MHz
Power (Max TDP) 170 watts 55 watts
Bandwidth 192000 MB/sec 72000 MB/sec
Texel Rate 102480 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 1344 512
Texture Mapping Units 112 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield