Compare any two graphics cards:
GeForce GTX 295 vs Geforce GTX 680
IntroThe GeForce GTX 295 makes use of a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this particular card. It features 240 SPUs along with 80 Texture Address Units and 28 Rasterization Operator Units.Compare all that to the Geforce GTX 680, which features a clock speed of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 295 should theoretically perform a bit faster than the Geforce GTX 680 overall. (explain)
Texel RateThe Geforce GTX 680 should be quite a bit (about 40%) better at AF than the GeForce GTX 295. (explain)
Pixel RateThe GeForce GTX 295 should be a bit (about 0%) more effective at full screen anti-aliasing than the Geforce GTX 680, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
6 Responses to “GeForce GTX 295 vs Geforce GTX 680”Damn xD A GTX295 beats a GTX680
No it doesn't - this theoretical chart doesn't take internal SLI scaling efficiency of 295 in to account. In real world, 680 wipes the floor off 295.
The GTX 295 still performs impressively with current games, if you are ok with DX 10.
Also it comes quite close to the GTX 680's general performance in high resolutions. But keep in mind, that a 680 is a single graphic chip, that needs less power and has the overall way better performance than an older GTX 295.
WTF?
Theoretical BS.
here is realworld results:
http://www.evga.com/forums/tm.aspx?m=1519228
Lol GTX 295 comes neck to neck with GTX 680...if someone doesn't"t have problem with Dx10 he can sli them and easily in 3D programs beats all GPUs except GTX 690....
in general until 2015-2016 would be really good....then you will be able to buy from series : 9xx and 10xx...
It took a while but you can now 3-way two 295's and dedicate the last half to Phys-X.