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Geforce GTX 680 vs Radeon HD 6950

Intro

The Geforce GTX 680 has core clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare those specifications to the Radeon HD 6950, which makes use of a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this card. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon HD 6950 3240 points
Difference: 4410 (136%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Radeon HD 6950 200 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 will be 20% quicker than the Radeon HD 6950 in general, because of its greater bandwidth. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 6950 160000 MB/sec
Difference: 32256 (20%)

Texel Rate

The Geforce GTX 680 should be quite a bit (more or less 83%) better at texture filtering than the Radeon HD 6950. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 6950 70400 Mtexels/sec
Difference: 58368 (83%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 680 is superior to the Radeon HD 6950, by far. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 6592 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon HD 6950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon HD 6950
Manufacturer nVidia AMD
Year March 2012 December 2010
Code Name GK104 Cayman Pro
Memory 2048 MB 1024 MB
Core Speed 1006 MHz 800 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 195 watts 200 watts
Bandwidth 192256 MB/sec 160000 MB/sec
Texel Rate 128768 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 1408
Texture Mapping Units 128 88
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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