Compare any two graphics cards:
GeForce GTX 580 3GB vs Geforce GTX 680
IntroThe GeForce GTX 580 3GB comes with a clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.Compare those specs to the Geforce GTX 680, which comes with core clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 580 3GB, in theory, should be just a bit faster than the Geforce GTX 680 overall. (explain)
Texel RateThe Geforce GTX 680 is much (more or less 161%) more effective at anisotropic filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 580 3GB is superior to the Geforce GTX 680, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
3 Responses to “GeForce GTX 580 3GB vs Geforce GTX 680”[...] GTX 680 gegen 580 GTX Phantom Nen wechsel lohnt sich meines Erachtens nicht: GeForce GTX 580 3GB vs Geforce GTX 680 – Performance Comparison Benchmarks @ Hardware Compare Win7 Ultimate 64bit ASUS P5E3 Premium X48 / Corsair TX850W QX9650 4 x 4,0GHz FSB1600 [...]
I still love my GTX 680 4GB, I have no trouble playing any games with it, and honestly as long as I have my 60 fps i'd good.
I still love my ZOTAC GTX 580 3GB. I still playing any game with my 8GB RAM DDR2 1066MHz, and Intel Xeon quad core E5472 with 12 MB cache L2 and 3GHz 1600FSB.