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GeForce GTX 590 vs Radeon HD 7850

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM is set to run at a speed of 855 MHz on this specific model. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the Radeon HD 7850, which has GPU core speed of 860 MHz, and 2048 MB of GDDR5 RAM running at 1200 MHz through a 256-bit bus. It also is comprised of 1024 Stream Processors, 64 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 7850 5200 points
Difference: 1480 (28%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7850 130 Watts
GeForce GTX 590 365 Watts
Difference: 235 Watts (181%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be quite a bit faster than the Radeon HD 7850 overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 7850 153600 MB/sec
Difference: 174720 (114%)

Texel Rate

The GeForce GTX 590 should be quite a bit (approximately 41%) more effective at anisotropic filtering than the Radeon HD 7850. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 22656 (41%)

Pixel Rate

The GeForce GTX 590 will be much (about 112%) better at anti-aliasing than the Radeon HD 7850, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 30752 (112%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 7850
Manufacturer nVidia AMD
Year March 2011 March 2012
Code Name GF110 Pitcairn Pro
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 860 MHz
Memory Speed 3420 MHz (x2) 4800 MHz
Power (Max TDP) 365 watts 130 watts
Bandwidth 328320 MB/sec 153600 MB/sec
Texel Rate 77696 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 512 (x2) 1024
Texture Mapping Units 64 (x2) 64
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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