Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon HD 5770
IntroThe GeForce 8800 GTS (G92) makes use of a 65 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 memory works at a frequency of 970 MHz on this model. It features 128 SPUs along with 64 TAUs and 16 ROPs.Compare that to the Radeon HD 5770, which features GPU core speed of 850 MHz, and 1024 MB of GDDR5 memory running at 1200 MHz through a 128-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5770 should in theory be much better than the GeForce 8800 GTS (G92) in general. (explain)
Texel RateThe GeForce 8800 GTS (G92) will be quite a bit (about 22%) more effective at texture filtering than the Radeon HD 5770. (explain)
Pixel RateThe Radeon HD 5770 will be quite a bit (approximately 31%) faster with regards to FSAA than the GeForce 8800 GTS (G92), and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
One Response to “GeForce 8800 GTS (G92) vs Radeon HD 5770”[...] would be an upgrade, yes. Here's a comparison: http://www.hwcompare.com/1203/geforc...adeon-hd-5770/ __________________ MoBo: AsRock R2.0 PT880 Ultra CPU: Intel Pentium Wolfdale Dual-Core E6800 [...]