Compare any two graphics cards:
GeForce 9600 GSO 512MB vs Radeon HD 7770
IntroThe GeForce 9600 GSO 512MB comes with a GPU core clock speed of 650 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also features 96 SPUs, 48 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon HD 7770, which comes with clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7770 should perform quite a bit faster than the GeForce 9600 GSO 512MB in general. (explain)
Texel RateThe Radeon HD 7770 should be a lot (approximately 28%) better at anisotropic filtering than the GeForce 9600 GSO 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 7770 is superior to the GeForce 9600 GSO 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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