Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon HD 7770
IntroThe Radeon HD 4830 1GB comes with a GPU core speed of 575 MHz, and the 1024 MB of GDDR4 RAM runs at 900 MHz through a 256-bit bus. It also is made up of 640(128x5) Stream Processors, 32 TAUs, and 16 ROPs.Compare those specs to the Radeon HD 7770, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 RAM is set to run at a frequency of 1125 MHz on this specific card. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 7770 should theoretically be quite a bit better than the Radeon HD 4830 1GB in general. (explain)
Texel RateThe Radeon HD 7770 will be quite a bit (approximately 117%) better at texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 7770 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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