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GeForce GTX 560 vs Radeon HD 7750

Intro

The GeForce GTX 560 comes with a GPU core clock speed of 810 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1001 MHz through a 256-bit bus. It also features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 7750, which features a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 3030 points
Radeon HD 7750 2240 points
Difference: 790 (35%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 560 150 Watts
Difference: 95 Watts (173%)

Memory Bandwidth

The GeForce GTX 560 should theoretically perform quite a bit faster than the Radeon HD 7750 overall. (explain)

GeForce GTX 560 128128 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 56128 (78%)

Texel Rate

The GeForce GTX 560 will be a lot (more or less 77%) faster with regards to anisotropic filtering than the Radeon HD 7750. (explain)

GeForce GTX 560 45360 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 19760 (77%)

Pixel Rate

The GeForce GTX 560 should be quite a bit (more or less 103%) faster with regards to AA than the Radeon HD 7750, and also should be capable of handling higher resolutions better. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 13120 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon HD 7750
Manufacturer nVidia AMD
Year May 2011 February 2012
Code Name GF114 Cape Verde Pro
Memory 1024 MB 1024 MB
Core Speed 810 MHz 800 MHz
Memory Speed 4004 MHz 4500 MHz
Power (Max TDP) 150 watts 55 watts
Bandwidth 128128 MB/sec 72000 MB/sec
Texel Rate 45360 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 336 512
Texture Mapping Units 56 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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