Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon HD 5670
IntroThe GeForce GTS 250 512MB has a clock speed of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit memory bus, and makes use of a 65/55 nm design. It features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare that to the Radeon HD 5670, which comes with GPU core speed of 775 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is comprised of 400(80x5) SPUs, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTS 250 512MB should perform just a bit faster than the Radeon HD 5670 in general. (explain)
Texel RateThe GeForce GTS 250 512MB will be a lot (about 205%) faster with regards to AF than the Radeon HD 5670. (explain)
Pixel RateThe GeForce GTS 250 512MB will be much (more or less 90%) faster with regards to anti-aliasing than the Radeon HD 5670, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTS 250 512MB vs Radeon HD 5670”[...] the additional money on a better GPU ? As I see that the 5670 hardly lives up to even the GTX 250 GeForce GTS 250 512MB vs Radeon HD 5670 – Performance Comparison Benchmarks @ Hardware Compare Also, what is amp rating on 12v rail for the saga II psu ? I tried searching but could not find it [...]