Compare any two graphics cards:
Radeon HD 6750 1GB vs Radeon HD 7950
IntroThe Radeon HD 6750 1GB has core speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 720 SPUs as well as 36 TAUs and 16 ROPs.Compare those specs to the Radeon HD 7950, which makes use of a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this model. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7950 should perform a lot faster than the Radeon HD 6750 1GB overall. (explain)
Texel RateThe Radeon HD 7950 is quite a bit (approximately 243%) more effective at texture filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 7950 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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