Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon HD 4870 1GB
IntroThe GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this specific card. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.Compare those specs to the Radeon HD 4870 1GB, which comes with a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 RAM running at 900 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560 Ti 448, in theory, should perform a lot faster than the Radeon HD 4870 1GB in general. (explain)
Texel RateThe GeForce GTX 560 Ti 448 is a lot (approximately 37%) more effective at texture filtering than the Radeon HD 4870 1GB. (explain)
Pixel RateThe GeForce GTX 560 Ti 448 will be quite a bit (about 144%) better at anti-aliasing than the Radeon HD 4870 1GB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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