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GeForce GTX 260 Core 216 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 260 Core 216 features a core clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit memory bus, and makes use of a 65 nm design. It is made up of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare all that to the GeForce GTX 560 Ti 448, which uses a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 RAM works at a speed of 900 MHz on this specific card. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 8 Watts (4%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should be 29% faster than the GeForce GTX 260 Core 216 in general, due to its greater data rate. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 32112 (29%)

Texel Rate

The GeForce GTX 260 Core 216 will be a little bit (approximately 1%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 480 (1%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 560 Ti 448 is a better choice, and very much so. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 13152 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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GeForce GTX 560 Ti 448

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year September 16, 2008 December 2011
Code Name G200 GF110
Memory 896 MB 1280 MB
Core Speed 576 MHz 732 MHz
Memory Speed 1998 MHz 3600 MHz
Power (Max TDP) 202 watts 210 watts
Bandwidth 111888 MB/sec 144000 MB/sec
Texel Rate 41472 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 216 448
Texture Mapping Units 72 56
Render Output Units 28 40
Bus Type GDDR3 GDDR5
Bus Width 448-bit 320-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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