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GeForce GTX 560 Ti 448 vs Radeon HD 6950

Intro

The GeForce GTX 560 Ti 448 has a GPU clock speed of 732 MHz, and the 1280 MB of GDDR5 memory runs at 900 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare all that to the Radeon HD 6950, which makes use of a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this specific card. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon HD 6950 3240 points
Difference: 960 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6950 200 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 10 Watts (5%)

Memory Bandwidth

Performance-wise, the Radeon HD 6950 should in theory be a bit better than the GeForce GTX 560 Ti 448 overall. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 16000 (11%)

Texel Rate

The Radeon HD 6950 is a lot (about 72%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 29408 (72%)

Pixel Rate

The GeForce GTX 560 Ti 448 is a small bit (approximately 14%) better at anti-aliasing than the Radeon HD 6950, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 3680 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 6950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 6950
Manufacturer nVidia AMD
Year December 2011 December 2010
Code Name GF110 Cayman Pro
Memory 1280 MB 1024 MB
Core Speed 732 MHz 800 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 210 watts 200 watts
Bandwidth 144000 MB/sec 160000 MB/sec
Texel Rate 40992 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 448 1408
Texture Mapping Units 56 88
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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