Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs Radeon HD 6950

Intro

The GeForce GTX 560 Ti 448 features core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

Compare those specifications to the Radeon HD 6950, which features core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon HD 6950 3240 points
Difference: 960 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6950 200 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 10 Watts (5%)

Memory Bandwidth

In theory, the Radeon HD 6950 is 11% quicker than the GeForce GTX 560 Ti 448 in general, due to its higher bandwidth. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 16000 (11%)

Texel Rate

The Radeon HD 6950 will be much (about 72%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 29408 (72%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be a bit (approximately 14%) faster with regards to full screen anti-aliasing than the Radeon HD 6950, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 3680 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 Radeon HD 6950
Manufacturer nVidia AMD
Year December 2011 December 2010
Code Name GF110 Cayman Pro
Memory 1280 MB 1024 MB
Core Speed 732 MHz 800 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 210 watts 200 watts
Bandwidth 144000 MB/sec 160000 MB/sec
Texel Rate 40992 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 448 1408
Texture Mapping Units 56 88
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield