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GeForce GTX 560 Ti 448 vs Radeon HD 6970

Intro

The GeForce GTX 560 Ti 448 has a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 memory is set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specifications to the Radeon HD 6970, which features a clock frequency of 880 MHz and a GDDR5 memory speed of 1375 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is made up of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon HD 6970 3470 points
Difference: 730 (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon HD 6970 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6970 should be 22% faster than the GeForce GTX 560 Ti 448 overall, due to its higher data rate. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 32000 (22%)

Texel Rate

The Radeon HD 6970 is much (approximately 106%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 43488 (106%)

Pixel Rate

The GeForce GTX 560 Ti 448 is just a bit (more or less 4%) better at AA than the Radeon HD 6970, and will be able to handle higher resolutions better. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 1120 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 6970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 6970
Manufacturer nVidia AMD
Year December 2011 December 2010
Code Name GF110 Cayman XT
Memory 1280 MB 2048 MB
Core Speed 732 MHz 880 MHz
Memory Speed 3600 MHz 5500 MHz
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 176000 MB/sec
Texel Rate 40992 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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