Compare any two graphics cards:
GeForce GT 320 vs GeForce GTX 560 Ti 448
IntroThe GeForce GT 320 makes use of a 40 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 memory runs at a frequency of 790 MHz on this specific card. It features 72 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the GeForce GTX 560 Ti 448, which uses a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this particular model. It features 448 SPUs as well as 56 TAUs and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti 448 should be much faster than the GeForce GT 320 in general. (explain)
Texel RateThe GeForce GTX 560 Ti 448 is a lot (more or less 216%) more effective at anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 560 Ti 448 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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