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GeForce GTX 560 Ti vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 560 Ti comes with core speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 64 TAUs and 32 ROPs.

Compare all of that to the GeForce GTX 560 Ti 448, which uses a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this specific card. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 560 Ti 3466 points
Difference: 734 (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 40 Watts (24%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should be a bit faster than the GeForce GTX 560 Ti overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 15744 (12%)

Texel Rate

The GeForce GTX 560 Ti is quite a bit (about 28%) better at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 11616 (28%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti 448 is a better choice, though only just barely. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 2976 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year January 2011 December 2011
Code Name GF114 GF110
Memory 1024 MB 1280 MB
Core Speed 822 MHz 732 MHz
Memory Speed 4008 MHz 3600 MHz
Power (Max TDP) 170 watts 210 watts
Bandwidth 128256 MB/sec 144000 MB/sec
Texel Rate 52608 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 384 448
Texture Mapping Units 64 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 256-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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