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GeForce GTX 560 Ti 448 vs Radeon HD 6990

Intro

The GeForce GTX 560 Ti 448 features a clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 320-bit bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare that to the Radeon HD 6990, which uses a 40 nm design. AMD has clocked the core speed at 830 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this specific model. It features 1536 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GTX 560 Ti 448 4200 points
Difference: 1620 (39%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon HD 6990 375 Watts
Difference: 165 Watts (79%)

Memory Bandwidth

Theoretically, the Radeon HD 6990 should perform a lot faster than the GeForce GTX 560 Ti 448 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 176000 (122%)

Texel Rate

The Radeon HD 6990 is a lot (about 289%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 118368 (289%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 6990 is superior to the GeForce GTX 560 Ti 448, by far. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 23840 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 6990
Manufacturer nVidia AMD
Year December 2011 March 2011
Code Name GF110 Antilles
Memory 1280 MB 2048 MB (x2)
Core Speed 732 MHz 830 MHz (x2)
Memory Speed 3600 MHz 5000 MHz (x2)
Power (Max TDP) 210 watts 375 watts
Bandwidth 144000 MB/sec 320000 MB/sec
Texel Rate 40992 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 448 1536 (x2)
Texture Mapping Units 56 96 (x2)
Render Output Units 40 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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