Compare any two graphics cards:
GeForce GTX 560 vs Radeon HD 4890 2GB
IntroThe GeForce GTX 560 features a GPU core speed of 810 MHz, and the 1024 MB of GDDR5 memory runs at 1001 MHz through a 256-bit bus. It also features 336 SPUs, 56 Texture Address Units, and 32 ROPs.Compare that to the Radeon HD 4890 2GB, which uses a 55 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory runs at a speed of 975 MHz on this model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 560 should perform a bit faster than the Radeon HD 4890 2GB overall. (explain)
Texel RateThe GeForce GTX 560 will be a little bit (about 13%) more effective at anisotropic filtering than the Radeon HD 4890 2GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 560 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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