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GeForce 9800 GX2 vs GeForce GTX 560

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory is set to run at a frequency of 1000 MHz on this particular model. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare all that to the GeForce GTX 560, which has GPU core speed of 810 MHz, and 1024 MB of GDDR5 RAM running at 1001 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce 9800 GX2 197 Watts
Difference: 47 Watts (31%)

Memory Bandwidth

In theory, the GeForce GTX 560 should be 0% quicker than the GeForce 9800 GX2 overall, because of its greater data rate. (explain)

GeForce GTX 560 128128 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 128 (0%)

Texel Rate

The GeForce 9800 GX2 should be a lot (approximately 69%) better at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 31440 (69%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 560 is superior to the GeForce 9800 GX2, by far. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 6720 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 560
Manufacturer nVidia nVidia
Year Mar 2008 May 2011
Code Name G92 GF114
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 810 MHz
Memory Speed 2000 MHz (x2) 4004 MHz
Power (Max TDP) 197 watts 150 watts
Bandwidth 128000 MB/sec 128128 MB/sec
Texel Rate 76800 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 128 (x2) 336
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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