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GeForce GTX 295 vs GeForce GTX 560

Intro

The GeForce GTX 295 makes use of a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM is set to run at a frequency of 999 MHz on this particular model. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

Compare those specs to the GeForce GTX 560, which features a clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should in theory be much superior to the GeForce GTX 560 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 95648 (75%)

Texel Rate

The GeForce GTX 295 is much (approximately 103%) better at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 46800 (103%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 295 is a better choice, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 6336 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 560
Manufacturer nVidia nVidia
Year January 8, 2009 May 2011
Code Name G200b GF114
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 810 MHz
Memory Speed 1998 MHz (x2) 4004 MHz
Power (Max TDP) 289 watts 150 watts
Bandwidth 223776 MB/sec 128128 MB/sec
Texel Rate 92160 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 240 (x2) 336
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 295 vs GeForce GTX 560”
sanjeev says:

hi.. gtx 295 is about 30+ k .& gtx 560 is about 12 k .. so batter buy 2 card of 560 ( 295 is a quad core ) thx

Akazzdip Rey says:

Yeah! But if you buy a gtx 295 , you are free from low fps in gaming. Gtx 295 is similar fast as gtx 660. I'm enjoying it a lot!

Joshua says:

My 560 runs quite smooth compared to my 295 SLI setup. It runs Crysis 3 very well, whereas the 295 couldn't play at all due to DX11 incompatibility.

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