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GeForce GTX 560 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 560 has core clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the Radeon HD 4850 X2 1GB, which has GPU core speed of 625 MHz, and 1024 MB of GDDR3 RAM running at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 should be a bit faster than the Radeon HD 4850 X2 1GB in general. (explain)

GeForce GTX 560 128128 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 1024 (1%)

Texel Rate

The Radeon HD 4850 X2 1GB should be a little bit (approximately 10%) better at anisotropic filtering than the GeForce GTX 560. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 4640 (10%)

Pixel Rate

The GeForce GTX 560 should be a lot (about 30%) better at AA than the Radeon HD 4850 X2 1GB, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 5920 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year May 2011 Nov 7, 2008
Code Name GF114 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 810 MHz 625 MHz (x2)
Memory Speed 4004 MHz 1986 MHz (x2)
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 127104 MB/sec
Texel Rate 45360 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 336 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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