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GeForce GTX 470 vs GeForce GTX 560

Intro

The GeForce GTX 470 uses a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory works at a frequency of 837 MHz on this card. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 560, which comes with GPU core speed of 810 MHz, and 1024 MB of GDDR5 memory running at 1001 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 3030 points
GeForce GTX 470 2937 points
Difference: 93 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 470 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 470 should perform a bit faster than the GeForce GTX 560 in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 5792 (5%)

Texel Rate

The GeForce GTX 560 will be a lot (about 33%) better at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 11368 (33%)

Pixel Rate

The GeForce GTX 560 will be a bit (more or less 7%) faster with regards to anti-aliasing than the GeForce GTX 470, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 1640 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 560
Manufacturer nVidia nVidia
Year March 2010 May 2011
Code Name GF100 GF114
Memory 1280 MB 1024 MB
Core Speed 607 MHz 810 MHz
Memory Speed 3348 MHz 4004 MHz
Power (Max TDP) 215 watts 150 watts
Bandwidth 133920 MB/sec 128128 MB/sec
Texel Rate 33992 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 448 336
Texture Mapping Units 56 56
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1950 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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