Compare any two graphics cards:
GeForce GTX 470 vs GeForce GTX 560
IntroThe GeForce GTX 470 uses a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory works at a frequency of 837 MHz on this card. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.Compare those specifications to the GeForce GTX 560, which comes with GPU core speed of 810 MHz, and 1024 MB of GDDR5 memory running at 1001 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 470 should perform a bit faster than the GeForce GTX 560 in general. (explain)
Texel RateThe GeForce GTX 560 will be a lot (about 33%) better at texture filtering than the GeForce GTX 470. (explain)
Pixel RateThe GeForce GTX 560 will be a bit (more or less 7%) faster with regards to anti-aliasing than the GeForce GTX 470, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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