Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 6670 (OEM) 1GB
IntroThe GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 memory is set to run at a frequency of 792 MHz on this model. It features 96 SPUs along with 48 TAUs and 20 ROPs.Compare those specs to the Radeon HD 6670 (OEM) 1GB, which uses a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific card. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6670 (OEM) 1GB should theoretically be just a bit superior to the GeForce 8800 GTS (G80) 640MB in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB is quite a bit (approximately 28%) more effective at AF than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8800 GTS (G80) 640MB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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