Compare any two graphics cards:
Radeon HD 4790 vs Radeon HD 5850
IntroThe Radeon HD 4790 uses a 55 nm design. AMD has clocked the core frequency at 600 MHz. The GDDR5 memory works at a speed of 800 MHz on this specific model. It features 640(128x5) SPUs as well as 32 TAUs and 16 ROPs.Compare those specs to the Radeon HD 5850, which has a core clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 1440(288x5) SPUs, 72 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon HD 5850 should theoretically be quite a bit better than the Radeon HD 4790 in general. (explain)
Texel RateThe Radeon HD 5850 is much (approximately 172%) better at texture filtering than the Radeon HD 4790. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 5850 is superior to the Radeon HD 4790, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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