Compare any two graphics cards:
GeForce 8600 GTS vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce 8600 GTS has a GPU core clock speed of 675 MHz, and the 512 MB of GDDR3 RAM runs at 1000 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 Texture Address Units, and 8 ROPs.Compare all of that to the Radeon HD 6570 (OEM) 1GB, which features GPU clock speed of 650 MHz, and 1024 MB of GDDR3 memory set to run at 900 MHz through a 128-bit bus. It also is comprised of 480 Stream Processors, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8600 GTS should theoretically perform a little bit faster than the Radeon HD 6570 (OEM) 1GB overall. (explain)
Texel RateThe Radeon HD 6570 (OEM) 1GB will be quite a bit (about 44%) better at anisotropic filtering than the GeForce 8600 GTS. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8600 GTS is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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