Compare any two graphics cards:
GeForce GT 430 vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce GT 430 uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 memory works at a frequency of 900 MHz on this particular card. It features 96 SPUs along with 16 TAUs and 4 ROPs.Compare that to the Radeon HD 6570 (OEM) 1GB, which makes use of a 40 nm design. AMD has set the core frequency at 650 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this model. It features 480 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so theoretically they should perform the same. (explain)
Texel RateThe Radeon HD 6570 (OEM) 1GB will be much (about 39%) more effective at texture filtering than the GeForce GT 430. (explain)
Pixel RateThe Radeon HD 6570 (OEM) 1GB will be a lot (about 86%) faster with regards to AA than the GeForce GT 430, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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