Compare any two graphics cards:
VS

GeForce 9500 GT 1GB GDDR3 vs Radeon HD 6450 (OEM) 1GB

Intro

The GeForce 9500 GT 1GB GDDR3 features a clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 128-bit bus, and makes use of a 55 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare all that to the Radeon HD 6450 (OEM) 1GB, which comes with GPU core speed of 750 MHz, and 1024 MB of GDDR5 RAM running at 900 MHz through a 64-bit bus. It also is comprised of 160 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 1GB 31 Watts
GeForce 9500 GT 1GB GDDR3 50 Watts
Difference: 19 Watts (61%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6450 (OEM) 1GB should in theory be a bit better than the GeForce 9500 GT 1GB GDDR3 in general. (explain)

Radeon HD 6450 (OEM) 1GB 28800 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 3200 (13%)

Texel Rate

The GeForce 9500 GT 1GB GDDR3 will be a lot (approximately 47%) better at texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)

GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Radeon HD 6450 (OEM) 1GB 6000 Mtexels/sec
Difference: 2800 (47%)

Pixel Rate

The GeForce 9500 GT 1GB GDDR3 is a lot (approximately 47%) faster with regards to anti-aliasing than the Radeon HD 6450 (OEM) 1GB, and able to handle higher screen resolutions while still performing well. (explain)

GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Radeon HD 6450 (OEM) 1GB 3000 Mpixels/sec
Difference: 1400 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon HD 6450 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 1GB GDDR3 Radeon HD 6450 (OEM) 1GB
Manufacturer nVidia AMD
Year July 2008 February 2011
Code Name G96b Caicos
Memory 1024 MB 1024 MB
Core Speed 550 MHz 750 MHz
Memory Speed 1600 MHz 3600 MHz
Power (Max TDP) 50 watts 31 watts
Bandwidth 25600 MB/sec 28800 MB/sec
Texel Rate 8800 Mtexels/sec 6000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 3000 Mpixels/sec
Unified Shaders 32 160
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type GDDR3 GDDR5
Bus Width 128-bit 64-bit
Fab Process 55 nm 40 nm
Transistors 314 million 370 million
Bus PCIe x16 2.0, PCI PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon HD 6450 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield