Compare any two graphics cards:
Radeon HD 4670 512MB vs Radeon HD 6450 (OEM) 1GB
IntroThe Radeon HD 4670 512MB features a clock frequency of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory speed of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 32 TAUs, and 8 ROPs.Compare all that to the Radeon HD 6450 (OEM) 1GB, which has a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 memory running at 900 MHz through a 64-bit bus. It also is made up of 160 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4670 512MB should theoretically be a small bit faster than the Radeon HD 6450 (OEM) 1GB overall. (explain)
Texel RateThe Radeon HD 4670 512MB should be much (about 300%) better at anisotropic filtering than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateThe Radeon HD 4670 512MB should be much (approximately 100%) better at AA than the Radeon HD 6450 (OEM) 1GB, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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