Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs Radeon HD 6450 (OEM)
IntroThe GeForce 8600 GT 512MB GDDR3 makes use of a 80 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 RAM runs at a frequency of 700 MHz on this specific card. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 6450 (OEM), which uses a 40 nm design. AMD has set the core frequency at 625 MHz. The GDDR3 memory is set to run at a speed of 800 MHz on this particular model. It features 160 SPUs as well as 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 8600 GT 512MB GDDR3 should be much faster than the Radeon HD 6450 (OEM) in general. (explain)
Texel RateThe GeForce 8600 GT 512MB GDDR3 is a lot (more or less 73%) faster with regards to anisotropic filtering than the Radeon HD 6450 (OEM). (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 8600 GT 512MB GDDR3 is superior to the Radeon HD 6450 (OEM), and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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