Compare any two graphics cards:
VS

GeForce 8600 GT 512MB GDDR3 vs Radeon HD 6450 (OEM)

Intro

The GeForce 8600 GT 512MB GDDR3 makes use of a 80 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 RAM runs at a frequency of 700 MHz on this specific card. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare those specs to the Radeon HD 6450 (OEM), which uses a 40 nm design. AMD has set the core frequency at 625 MHz. The GDDR3 memory is set to run at a speed of 800 MHz on this particular model. It features 160 SPUs as well as 8 Texture Address Units and 4 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 31 Watts
GeForce 8600 GT 512MB GDDR3 47 Watts
Difference: 16 Watts (52%)

Memory Bandwidth

Theoretically, the GeForce 8600 GT 512MB GDDR3 should be much faster than the Radeon HD 6450 (OEM) in general. (explain)

GeForce 8600 GT 512MB GDDR3 22400 MB/sec
Radeon HD 6450 (OEM) 12800 MB/sec
Difference: 9600 (75%)

Texel Rate

The GeForce 8600 GT 512MB GDDR3 is a lot (more or less 73%) faster with regards to anisotropic filtering than the Radeon HD 6450 (OEM). (explain)

GeForce 8600 GT 512MB GDDR3 8640 Mtexels/sec
Radeon HD 6450 (OEM) 5000 Mtexels/sec
Difference: 3640 (73%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 8600 GT 512MB GDDR3 is superior to the Radeon HD 6450 (OEM), and very much so. (explain)

GeForce 8600 GT 512MB GDDR3 4320 Mpixels/sec
Radeon HD 6450 (OEM) 2500 Mpixels/sec
Difference: 1820 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB GDDR3 Radeon HD 6450 (OEM)
Manufacturer nVidia AMD
Year April 2007 February 2011
Code Name G84 Caicos
Memory 512 MB 512 MB
Core Speed 540 MHz 625 MHz
Memory Speed 1400 MHz 1600 MHz
Power (Max TDP) 47 watts 31 watts
Bandwidth 22400 MB/sec 12800 MB/sec
Texel Rate 8640 Mtexels/sec 5000 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 2500 Mpixels/sec
Unified Shaders 32 160
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type GDDR3 GDDR3
Bus Width 128-bit 64-bit
Fab Process 80 nm 40 nm
Transistors 289 million 370 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield