Compare any two graphics cards:
GeForce GT 130 vs Radeon HD 6450 (OEM)
IntroThe GeForce GT 130 makes use of a 55 nm design. nVidia has clocked the core frequency at 500 MHz. The DDR2 RAM is set to run at a frequency of 250 MHz on this particular model. It features 48 SPUs as well as 24 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 6450 (OEM), which comes with GPU clock speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 800 MHz through a 64-bit bus. It also features 160 SPUs, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6450 (OEM) is 7% faster than the GeForce GT 130 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GT 130 will be quite a bit (approximately 140%) more effective at anisotropic filtering than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe GeForce GT 130 is much (approximately 220%) more effective at anti-aliasing than the Radeon HD 6450 (OEM), and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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