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Latest Graphics Cards Added: Recently Compared: GeForce 8800 GTS G80 320MB vs Radeon HD 5750 1024MB 1GB GeForce 8800 GTS G80 320MB vs Radeon HD 5770 Radeon HD 5850 vs Radeon HD 5870
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GeForce GTS 250 1GB vs Radeon HD 5770
IntroThe GeForce GTS 250 1GB features core speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 16 ROPs.Compare that to the Radeon HD 5770, which has core clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs. Game BenchmarksThese are real-world performance benchmarks that were conducted by various review sites. Click the 'source' link with any game benchmark to see the original article for more information.
F.E.A.R. 2
Fallout 3
Left4Dead
Tom Clancy's H.A.W.X
Tom Clancy's Endwar
Fallout 3
Left4Dead
Power, Temperatures and Theoretical BenchmarksPower Consumption
Memory BandwidthAs far as performance goes, the Radeon HD 5770 should theoretically be just a bit superior to the GeForce GTS 250 1GB overall. (explain)
Texel RateThe GeForce GTS 250 1GB is much (about 28%) more effective at texture filtering than the Radeon HD 5770. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 5770 is superior to the GeForce GTS 250 1GB, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page.
Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate. |