Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon HD 5750 1GB
IntroThe GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM runs at a frequency of 970 MHz on this specific model. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 5750 1GB, which comes with core speeds of 700 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 RAM. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5750 1GB should in theory be a small bit better than the GeForce 8800 GTS (G92) overall. (explain)
Texel RateThe GeForce 8800 GTS (G92) is much (about 65%) faster with regards to AF than the Radeon HD 5750 1GB. (explain)
Pixel RateThe Radeon HD 5750 1GB will be just a bit (more or less 8%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTS (G92), and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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