Compare any two graphics cards:
VS

GeForce 8800 GS vs GeForce 9500 GT DDR2

Intro

The GeForce 8800 GS makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this card. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.

Compare those specifications to the GeForce 9500 GT DDR2, which makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The DDR2 memory works at a frequency of 500 MHz on this particular card. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT DDR2 50 Watts
GeForce 8800 GS 105 Watts
Difference: 55 Watts (110%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GS should be 140% faster than the GeForce 9500 GT DDR2 overall, because of its greater data rate. (explain)

GeForce 8800 GS 38400 MB/sec
GeForce 9500 GT DDR2 16000 MB/sec
Difference: 22400 (140%)

Texel Rate

The GeForce 8800 GS is a lot (approximately 200%) better at AF than the GeForce 9500 GT DDR2. (explain)

GeForce 8800 GS 26400 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 17600 (200%)

Pixel Rate

The GeForce 8800 GS should be much (about 50%) more effective at FSAA than the GeForce 9500 GT DDR2, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce 8800 GS 6600 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 2200 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GS GeForce 9500 GT DDR2
Manufacturer nVidia nVidia
Year Jan 2008 July 2008
Code Name G92 G96a
Memory 384 MB 256 MB
Core Speed 550 MHz 550 MHz
Memory Speed 1600 MHz 1000 MHz
Power (Max TDP) 105 watts 50 watts
Bandwidth 38400 MB/sec 16000 MB/sec
Texel Rate 26400 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 96 32
Texture Mapping Units 48 16
Render Output Units 12 8
Bus Type GDDR3 DDR2
Bus Width 192-bit 128-bit
Fab Process 65 nm 65 nm
Transistors 754 million 314 million
Bus PCIe x16 2.0 PCIe x16 2.0, PCI
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield