Compare any two graphics cards:
Radeon HD 6790 vs Radeon HD 6870
IntroThe Radeon HD 6790 comes with a clock frequency of 840 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It features 800 SPUs, 40 Texture Address Units, and 16 ROPs.
Compare those specifications to the Radeon HD 6870, which comes with a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It features 1120 SPUs, 56 Texture Address Units, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Both cards have the exact same bandwidth, so theoretically they should have identical performance. (explain)
Texel RateThe Radeon HD 6870 should be quite a bit (about 50%) better at anisotropic filtering than the Radeon HD 6790. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 6870 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.