Compare any two graphics cards:
Radeon HD 4890 2GB vs Radeon HD 5870
IntroThe Radeon HD 4890 2GB comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.Compare those specifications to the Radeon HD 5870, which uses a 40 nm design. ATi has set the core speed at 850 MHz. The GDDR5 memory runs at a frequency of 1200 MHz on this specific card. It features 1600(320x5) SPUs as well as 80 Texture Address Units and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5870 should be quite a bit faster than the Radeon HD 4890 2GB overall. (explain)
Texel RateThe Radeon HD 5870 is a lot (approximately 70%) better at anisotropic filtering than the Radeon HD 4890 2GB. (explain)
Pixel RateThe Radeon HD 5870 is a lot (more or less 70%) more effective at anti-aliasing than the Radeon HD 4890 2GB, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
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