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Radeon HD 5970 vs Radeon HD 6790

Intro

The Radeon HD 5970 has a clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 1600 SPUs, 160 TAUs, and 64 ROPs.

Compare that to the Radeon HD 6790, which comes with GPU core speed of 840 MHz, and 1024 MB of GDDR5 RAM running at 1050 MHz through a 256-bit bus. It also is made up of 800 Stream Processors, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
Radeon HD 5970 294 Watts
Difference: 144 Watts (96%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 will be 90% quicker than the Radeon HD 6790 in general, because of its greater bandwidth. (explain)

Radeon HD 5970 256000 MB/sec
Radeon HD 6790 134400 MB/sec
Difference: 121600 (90%)

Texel Rate

The Radeon HD 5970 is much (more or less 590%) faster with regards to AF than the Radeon HD 6790. (explain)

Radeon HD 5970 232000 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 198400 (590%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 5970 is the winner, by a large margin. (explain)

Radeon HD 5970 92800 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 79360 (590%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 5970

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 5970 Radeon HD 6790
Manufacturer ATi ATi
Year November 2009 April 2011
Code Name Hemlock XT Barts LE
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 1024 MB (x2) 1024 MB
Core Speed 725 MHz (x2) 840 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 1000 MHz (x2) 1050 MHz
Unified Shaders 1600 (x2) 800
Texture Mapping Units 160 (x2) 40
Render Output Units 64 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 294 watts 150 watts
Shader Model 5.0 5.0
Bandwidth 256000 MB/sec 134400 MB/sec
Texel Rate 232000 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 92800 Mpixels/sec 13440 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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