Compare any two graphics cards:
Radeon HD 4890 1GB vs Radeon HD 5870
Intro
The Radeon HD 4890 1GB has a GPU clock speed of 1000 MHz, and the 1024 MB of GDDR5 RAM is set to run at 975 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Compare all of that to the Radeon HD 5870, which has a GPU core clock speed of 850 MHz, and 1024 MB of GDDR5 RAM running at 1200 MHz through a 256-bit bus. It also is comprised of 1600(320x5) Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5870 |
|
188 Watts |
| Radeon HD 4890 1GB |
|
190 Watts |
| |
Difference: 2 Watts (1%)
|
|
Memory Bandwidth
The Radeon HD 5870, in theory, should perform a lot faster than the Radeon HD 4890 1GB overall. (explain)
| Radeon HD 5870 |
|
153600 MB/sec |
| Radeon HD 4890 1GB |
|
124800 MB/sec |
| |
Difference: 28800 (23%)
|
|
Texel Rate
The Radeon HD 5870 will be quite a bit (about 70%) faster with regards to texture filtering than the Radeon HD 4890 1GB. (
explain)
| Radeon HD 5870 |
|
68000 Mtexels/sec |
| Radeon HD 4890 1GB |
|
40000 Mtexels/sec |
| |
Difference: 28000 (70%)
|
|
Pixel Rate
If running with high levels of AA is important to you, then the Radeon HD 5870 is a better choice, and very much so. (
explain)
| Radeon HD 5870 |
|
27200 Mpixels/sec |
| Radeon HD 4890 1GB |
|
16000 Mpixels/sec |
| |
Difference: 11200 (70%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 4890 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5870
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 4890 1GB |
Radeon HD 5870 |
| Manufacturer
| ATi |
ATi |
| Year
| Apr 2, 2009 |
September 23, 2009 |
| Code Name
| RV790 XT |
Cypress XT |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe 2.0 x16 |
PCIe 2.1 x16 |
| Memory
| 1024 MB |
1024 MB |
| Core Speed
| 1000 MHz |
850 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 975 MHz |
1200 MHz |
| Unified Shaders
| 800(160x5) |
1600(320x5) |
| Texture Mapping Units
| 40 |
80 |
| Render Output Units
| 16 |
32 |
| Bus Type
| GDDR5 |
GDDR5 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.2 |
| Power (Max TDP)
| 190 watts |
188 watts |
| Shader Model
| 4.1 |
5.0 |
| Bandwidth
| 124800 MB/sec |
153600 MB/sec |
| Texel Rate
| 40000 Mtexels/sec |
68000 Mtexels/sec |
| Pixel Rate
| 16000 Mpixels/sec |
27200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x.
The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
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