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Radeon HD 4890 1GB vs Radeon HD 5870

Intro

The Radeon HD 4890 1GB has a GPU clock speed of 1000 MHz, and the 1024 MB of GDDR5 RAM is set to run at 975 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 5870, which has a GPU core clock speed of 850 MHz, and 1024 MB of GDDR5 RAM running at 1200 MHz through a 256-bit bus. It also is comprised of 1600(320x5) Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 62 FPS
Radeon HD 4890 1GB 36 FPS
Difference: 26 FPS (72%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 58 FPS
Radeon HD 4890 1GB 36 FPS
Difference: 22 FPS (61%)

Crysis

Settings: Very High
AA: none
AF: none
Resolution: 1680x1050
Test Machine: Intel Core i7-975 Extreme, 6GB RAM, Windows 7 x64, DirectX 11 (Source)
Radeon HD 5870 41 FPS
Radeon HD 4890 1GB 29 FPS
Difference: 12 FPS (41%)

Crysis Warhead

Settings: Gamer Setting
AA: none
AF: none
Resolution: 1680 x 1050
Test Machine: Intel Core i7 920 ,Vista Ultimate x64 SP1 , 3x2GB Ram (Source)
Radeon HD 5870 68 FPS
Radeon HD 4890 1GB 45 FPS
Difference: 23 FPS (51%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 85 FPS
Radeon HD 4890 1GB 63 FPS
Difference: 22 FPS (35%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 119 FPS
Radeon HD 4890 1GB 80 FPS
Difference: 39 FPS (49%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 124 FPS
Radeon HD 4890 1GB 88 FPS
Difference: 36 FPS (41%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 150 FPS
Radeon HD 4890 1GB 107 FPS
Difference: 43 FPS (40%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 92 FPS
Radeon HD 4890 1GB 64 FPS
Difference: 28 FPS (44%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4890 1GB 30 FPS
Radeon HD 5870 30 FPS
Difference: 0 FPS (0%)

Radeon HD 5870 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5870 wins overall, by 251 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5870 829 FPS
Radeon HD 4890 1GB 578 FPS
Difference: 251 FPS (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5870 188 Watts
Radeon HD 4890 1GB 190 Watts
Difference: 2 Watts (1%)

Memory Bandwidth

The Radeon HD 5870, in theory, should perform a lot faster than the Radeon HD 4890 1GB overall. (explain)

Radeon HD 5870 153600 MB/sec
Radeon HD 4890 1GB 124800 MB/sec
Difference: 28800 (23%)

Texel Rate

The Radeon HD 5870 will be quite a bit (about 70%) faster with regards to texture filtering than the Radeon HD 4890 1GB. (explain)

Radeon HD 5870 68000 Mtexels/sec
Radeon HD 4890 1GB 40000 Mtexels/sec
Difference: 28000 (70%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 5870 is a better choice, and very much so. (explain)

Radeon HD 5870 27200 Mpixels/sec
Radeon HD 4890 1GB 16000 Mpixels/sec
Difference: 11200 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4890 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5870

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4890 1GB Radeon HD 5870
Manufacturer ATi ATi
Year Apr 2, 2009 September 23, 2009
Code Name RV790 XT Cypress XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 1000 MHz 850 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 975 MHz 1200 MHz
Unified Shaders 800(160x5) 1600(320x5)
Texture Mapping Units 40 80
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 190 watts 188 watts
Shader Model 4.1 5.0
Bandwidth 124800 MB/sec 153600 MB/sec
Texel Rate 40000 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 27200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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