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GeForce 9600 GSO 768MB vs GeForce GTX 590

Intro

The GeForce 9600 GSO 768MB makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 RAM works at a speed of 800 MHz on this model. It features 96 SPUs as well as 48 TAUs and 12 ROPs.

Compare those specs to the GeForce GTX 590, which features a clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also uses a 384-bit bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 768MB 84 Watts
GeForce GTX 590 365 Watts
Difference: 281 Watts (335%)

Memory Bandwidth

The GeForce GTX 590 should theoretically be a lot faster than the GeForce 9600 GSO 768MB in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce 9600 GSO 768MB 38400 MB/sec
Difference: 289920 (755%)

Texel Rate

The GeForce GTX 590 will be quite a bit (approximately 194%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce 9600 GSO 768MB 26400 Mtexels/sec
Difference: 51296 (194%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 590 is the winner, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce 9600 GSO 768MB 6600 Mpixels/sec
Difference: 51672 (783%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GSO 768MB

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 768MB GeForce GTX 590
Manufacturer nVidia nVidia
Year May 2008 March 2011
Code Name G92 GF110
Memory 768 MB 1536 MB (x2)
Core Speed 550 MHz 607 MHz (x2)
Memory Speed 1600 MHz 3420 MHz (x2)
Power (Max TDP) 84 watts 365 watts
Bandwidth 38400 MB/sec 328320 MB/sec
Texel Rate 26400 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 96 512 (x2)
Texture Mapping Units 48 64 (x2)
Render Output Units 12 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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