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GeForce 9600 GSO 768MB vs GeForce GTX 590

Intro

The GeForce 9600 GSO 768MB makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 RAM runs at a speed of 800 MHz on this model. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.

Compare all that to the GeForce GTX 590, which has a core clock frequency of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 768MB 84 Watts
GeForce GTX 590 365 Watts
Difference: 281 Watts (335%)

Memory Bandwidth

The GeForce GTX 590, in theory, should perform much faster than the GeForce 9600 GSO 768MB overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce 9600 GSO 768MB 38400 MB/sec
Difference: 289920 (755%)

Texel Rate

The GeForce GTX 590 will be quite a bit (more or less 194%) more effective at texture filtering than the GeForce 9600 GSO 768MB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce 9600 GSO 768MB 26400 Mtexels/sec
Difference: 51296 (194%)

Pixel Rate

The GeForce GTX 590 will be a lot (approximately 783%) better at full screen anti-aliasing than the GeForce 9600 GSO 768MB, and also will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce 9600 GSO 768MB 6600 Mpixels/sec
Difference: 51672 (783%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 768MB GeForce GTX 590
Manufacturer nVidia nVidia
Year May 2008 March 2011
Code Name G92 GF110
Memory 768 MB 1536 MB (x2)
Core Speed 550 MHz 607 MHz (x2)
Memory Speed 1600 MHz 3420 MHz (x2)
Power (Max TDP) 84 watts 365 watts
Bandwidth 38400 MB/sec 328320 MB/sec
Texel Rate 26400 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 96 512 (x2)
Texture Mapping Units 48 64 (x2)
Render Output Units 12 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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