Compare any two graphics cards:
VS

GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 590

Intro

The GeForce 9500 GT 1GB GDDR3 features a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 128-bit memory bus, and makes use of a 55 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare those specifications to the GeForce GTX 590, which comes with clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 1GB GDDR3 50 Watts
GeForce GTX 590 365 Watts
Difference: 315 Watts (630%)

Memory Bandwidth

Theoretically, the GeForce GTX 590 should be much faster than the GeForce 9500 GT 1GB GDDR3 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 302720 (1183%)

Texel Rate

The GeForce GTX 590 will be quite a bit (about 783%) more effective at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Difference: 68896 (783%)

Pixel Rate

The GeForce GTX 590 should be quite a bit (approximately 1224%) more effective at AA than the GeForce 9500 GT 1GB GDDR3, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Difference: 53872 (1224%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 1GB GDDR3 GeForce GTX 590
Manufacturer nVidia nVidia
Year July 2008 March 2011
Code Name G96b GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 550 MHz 607 MHz (x2)
Memory Speed 1600 MHz 3420 MHz (x2)
Power (Max TDP) 50 watts 365 watts
Bandwidth 25600 MB/sec 328320 MB/sec
Texel Rate 8800 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 32 512 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 8 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 55 nm 40 nm
Transistors 314 million 3000 million
Bus PCIe x16 2.0, PCI PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield