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GeForce GTS 250 1GB vs GeForce GTX 590

Intro

The GeForce GTS 250 1GB comes with a GPU core clock speed of 738 MHz, and the 1024 MB of GDDR3 RAM is set to run at 1100 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 590, which uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM works at a speed of 855 MHz on this model. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 1GB 145 Watts
GeForce GTX 590 365 Watts
Difference: 220 Watts (152%)

Memory Bandwidth

The GeForce GTX 590 should theoretically perform quite a bit faster than the GeForce GTS 250 1GB overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 257920 (366%)

Texel Rate

The GeForce GTX 590 is a lot (about 64%) better at AF than the GeForce GTS 250 1GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTS 250 1GB 47232 Mtexels/sec
Difference: 30464 (64%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the GeForce GTS 250 1GB, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 46464 (393%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 250 1GB

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 1GB GeForce GTX 590
Manufacturer nVidia nVidia
Year March 3, 2009 March 2011
Code Name G92a/b GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 738 MHz 607 MHz (x2)
Memory Speed 2200 MHz 3420 MHz (x2)
Power (Max TDP) 145 watts 365 watts
Bandwidth 70400 MB/sec 328320 MB/sec
Texel Rate 47232 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 128 512 (x2)
Texture Mapping Units 64 64 (x2)
Render Output Units 16 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 65/55 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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