Compare any two graphics cards:
GeForce GTX 275 vs Radeon HD 5870
Intro
The GeForce GTX 275 has a core clock speed of 633 MHz and a GDDR3 memory speed of 1134 MHz. It also uses a 448-bit memory bus, and makes use of a 55 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.
Compare those specs to the Radeon HD 5870, which features core speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 memory. It features 1600(320x5) SPUs along with 80 TAUs and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5870 |
|
188 Watts |
| GeForce GTX 275 |
|
219 Watts |
| |
Difference: 31 Watts (16%)
|
|
Memory Bandwidth
The Radeon HD 5870, in theory, should perform a lot faster than the GeForce GTX 275 in general. (explain)
| Radeon HD 5870 |
|
153600 MB/sec |
| GeForce GTX 275 |
|
127008 MB/sec |
| |
Difference: 26592 (21%)
|
|
Texel Rate
The Radeon HD 5870 is much (approximately 34%) more effective at anisotropic filtering than the GeForce GTX 275. (
explain)
| Radeon HD 5870 |
|
68000 Mtexels/sec |
| GeForce GTX 275 |
|
50640 Mtexels/sec |
| |
Difference: 17360 (34%)
|
|
Pixel Rate
The Radeon HD 5870 is quite a bit (approximately 53%) more effective at anti-aliasing than the GeForce GTX 275, and will be able to handle higher screen resolutions more effectively. (
explain)
| Radeon HD 5870 |
|
27200 Mpixels/sec |
| GeForce GTX 275 |
|
17724 Mpixels/sec |
| |
Difference: 9476 (53%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 275
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5870
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 275 |
Radeon HD 5870 |
| Manufacturer
| nVidia |
ATi |
| Year
| April 9, 2009 |
September 23, 2009 |
| Code Name
| G200b |
Cypress XT |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.1 x16 |
| Memory
| 896 MB |
1024 MB |
| Core Speed
| 633 MHz |
850 MHz |
| Shader Speed
| 1404 MHz |
(N/A) MHz |
| Memory Speed
| 1134 MHz |
1200 MHz |
| Unified Shaders
| 240 |
1600(320x5) |
| Texture Mapping Units
| 80 |
80 |
| Render Output Units
| 28 |
32 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 448-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.2 |
| Power (Max TDP)
| 219 watts |
188 watts |
| Shader Model
| 4.0 |
5.0 |
| Bandwidth
| 127008 MB/sec |
153600 MB/sec |
| Texel Rate
| 50640 Mtexels/sec |
68000 Mtexels/sec |
| Pixel Rate
| 17724 Mpixels/sec |
27200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
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