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GeForce GTX 275 vs Radeon HD 5870

Intro

The GeForce GTX 275 has a core clock speed of 633 MHz and a GDDR3 memory speed of 1134 MHz. It also uses a 448-bit memory bus, and makes use of a 55 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the Radeon HD 5870, which features core speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 memory. It features 1600(320x5) SPUs along with 80 TAUs and 32 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 62 FPS
GeForce GTX 275 38 FPS
Difference: 24 FPS (63%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 58 FPS
GeForce GTX 275 39 FPS
Difference: 19 FPS (49%)

Crysis Warhead

Settings: Gamer Setting
AA: none
AF: none
Resolution: 1680 x 1050
Test Machine: Intel Core i7 920 ,Vista Ultimate x64 SP1 , 3x2GB Ram (Source)
Radeon HD 5870 68 FPS
GeForce GTX 275 45 FPS
Difference: 23 FPS (51%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 85 FPS
GeForce GTX 275 61 FPS
Difference: 24 FPS (39%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 119 FPS
GeForce GTX 275 74 FPS
Difference: 45 FPS (61%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 124 FPS
GeForce GTX 275 85 FPS
Difference: 39 FPS (46%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 150 FPS
GeForce GTX 275 108 FPS
Difference: 42 FPS (39%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 92 FPS
GeForce GTX 275 38 FPS
Difference: 54 FPS (142%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 30 FPS
GeForce GTX 275 28 FPS
Difference: 2 FPS (7%)

Radeon HD 5870 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5870 wins overall, by 272 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5870 788 FPS
GeForce GTX 275 516 FPS
Difference: 272 FPS (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5870 188 Watts
GeForce GTX 275 219 Watts
Difference: 31 Watts (16%)

Memory Bandwidth

The Radeon HD 5870, in theory, should perform a lot faster than the GeForce GTX 275 in general. (explain)

Radeon HD 5870 153600 MB/sec
GeForce GTX 275 127008 MB/sec
Difference: 26592 (21%)

Texel Rate

The Radeon HD 5870 is much (approximately 34%) more effective at anisotropic filtering than the GeForce GTX 275. (explain)

Radeon HD 5870 68000 Mtexels/sec
GeForce GTX 275 50640 Mtexels/sec
Difference: 17360 (34%)

Pixel Rate

The Radeon HD 5870 is quite a bit (approximately 53%) more effective at anti-aliasing than the GeForce GTX 275, and will be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 5870 27200 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 9476 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5870

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 Radeon HD 5870
Manufacturer nVidia ATi
Year April 9, 2009 September 23, 2009
Code Name G200b Cypress XT
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 896 MB 1024 MB
Core Speed 633 MHz 850 MHz
Shader Speed 1404 MHz (N/A) MHz
Memory Speed 1134 MHz 1200 MHz
Unified Shaders 240 1600(320x5)
Texture Mapping Units 80 80
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 219 watts 188 watts
Shader Model 4.0 5.0
Bandwidth 127008 MB/sec 153600 MB/sec
Texel Rate 50640 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 27200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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