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Radeon HD 5770 vs Radeon HD 5870

Intro

The Radeon HD 5770 has clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 5870, which has clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 memory. It features 1600(320x5) SPUs as well as 80 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5770 108 Watts
Radeon HD 5870 188 Watts
Difference: 80 Watts (74%)

Memory Bandwidth

Theoretically, the Radeon HD 5870 should be much faster than the Radeon HD 5770 in general. (explain)

Radeon HD 5870 153600 MB/sec
Radeon HD 5770 76800 MB/sec
Difference: 76800 (100%)

Texel Rate

The Radeon HD 5870 is quite a bit (about 100%) more effective at texture filtering than the Radeon HD 5770. (explain)

Radeon HD 5870 68000 Mtexels/sec
Radeon HD 5770 34000 Mtexels/sec
Difference: 34000 (100%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 5870 is a better choice, by a large margin. (explain)

Radeon HD 5870 27200 Mpixels/sec
Radeon HD 5770 13600 Mpixels/sec
Difference: 13600 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 5770

Radeon HD 5870

Specifications

Display Specifications

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Model Radeon HD 5770 Radeon HD 5870
Manufacturer AMD AMD
Year October 13, 2009 September 23, 2009
Code Name Juniper XT Cypress XT
Memory 1024 MB 1024 MB
Core Speed 850 MHz 850 MHz
Memory Speed 4800 MHz 4800 MHz
Power (Max TDP) 108 watts 188 watts
Bandwidth 76800 MB/sec 153600 MB/sec
Texel Rate 34000 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 13600 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 800(160x5) 1600(320x5)
Texture Mapping Units 40 80
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1040 million 2154 million
Bus PCIe 2.1 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Radeon HD 5770

Radeon HD 5870

Comments

One Response to “Radeon HD 5770 vs Radeon HD 5870”
ArgentSouL says:

1billon transistors vs 2,1 billons transistor ,mmmh..

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