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Radeon HD 5770 vs Radeon HD 5870


Intro

The Radeon HD 5770 comes with clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

Compare all that to the Radeon HD 5870, which comes with clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 memory. It features 1600(320x5) SPUs as well as 80 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5770 108 Watts
Radeon HD 5870 188 Watts
Difference: 80 Watts (74%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5870 should theoretically be quite a bit better than the Radeon HD 5770 in general. (explain)

Radeon HD 5870 153600 MB/sec
Radeon HD 5770 76800 MB/sec
Difference: 76800 (100%)

Texel Rate

The Radeon HD 5870 will be quite a bit (approximately 100%) better at anisotropic filtering than the Radeon HD 5770. (explain)

Radeon HD 5870 68000 Mtexels/sec
Radeon HD 5770 34000 Mtexels/sec
Difference: 34000 (100%)

Pixel Rate

The Radeon HD 5870 is a lot (about 100%) better at FSAA than the Radeon HD 5770, and should be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 5870 27200 Mpixels/sec
Radeon HD 5770 13600 Mpixels/sec
Difference: 13600 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 5770

Radeon HD 5870

Specifications

Display Specifications

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Model Radeon HD 5770 Radeon HD 5870
Manufacturer AMD AMD
Year October 13, 2009 September 23, 2009
Code Name Juniper XT Cypress XT
Memory 1024 MB 1024 MB
Core Speed 850 MHz 850 MHz
Memory Speed 4800 MHz 4800 MHz
Power (Max TDP) 108 watts 188 watts
Bandwidth 76800 MB/sec 153600 MB/sec
Texel Rate 34000 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 13600 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 800(160x5) 1600(320x5)
Texture Mapping Units 40 80
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1040 million 2154 million
Bus PCIe 2.1 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Radeon HD 5770

Radeon HD 5870

Comments

One Response to “Radeon HD 5770 vs Radeon HD 5870”
ArgentSouL says:

1billon transistors vs 2,1 billons transistor ,mmmh..

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