Compare any two graphics cards:
Radeon HD 5850 vs Radeon HD 5870
Intro
The Radeon HD 5850 features a GPU core clock speed of 725 MHz, and the 1024 MB of GDDR5 RAM runs at 1000 MHz through a 256-bit bus. It also is made up of 1440(288x5) Stream Processors, 72 TAUs, and 32 ROPs.
Compare all that to the Radeon HD 5870, which features a core clock frequency of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1600(320x5) SPUs, 80 Texture Address Units, and 32 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5850 |
|
151 Watts |
| Radeon HD 5870 |
|
188 Watts |
| |
Difference: 37 Watts (25%)
|
|
Memory Bandwidth
Theoretically, the Radeon HD 5870 should perform a little bit faster than the Radeon HD 5850 in general. (explain)
| Radeon HD 5870 |
|
153600 MB/sec |
| Radeon HD 5850 |
|
128000 MB/sec |
| |
Difference: 25600 (20%)
|
|
Texel Rate
The Radeon HD 5870 should be a lot (approximately 30%) better at AF than the Radeon HD 5850. (
explain)
| Radeon HD 5870 |
|
68000 Mtexels/sec |
| Radeon HD 5850 |
|
52200 Mtexels/sec |
| |
Difference: 15800 (30%)
|
|
Pixel Rate
If running with lots of anti-aliasing is important to you, then the Radeon HD 5870 is the winner, though only just barely. (
explain)
| Radeon HD 5870 |
|
27200 Mpixels/sec |
| Radeon HD 5850 |
|
23200 Mpixels/sec |
| |
Difference: 4000 (17%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 5850
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5870
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 5850 |
Radeon HD 5870 |
| Manufacturer
| ATi |
ATi |
| Year
| September 30, 2009 |
September 23, 2009 |
| Code Name
| Cypress PRO |
Cypress XT |
| Fab Process
| 40 nm |
40 nm |
| Bus
| PCIe 2.1 x16 |
PCIe 2.1 x16 |
| Memory
| 1024 MB |
1024 MB |
| Core Speed
| 725 MHz |
850 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 1000 MHz |
1200 MHz |
| Unified Shaders
| 1440(288x5) |
1600(320x5) |
| Texture Mapping Units
| 72 |
80 |
| Render Output Units
| 32 |
32 |
| Bus Type
| GDDR5 |
GDDR5 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 11 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.2 |
OpenGL 3.2 |
| Power (Max TDP)
| 151 watts |
188 watts |
| Shader Model
| 5.0 |
5.0 |
| Bandwidth
| 128000 MB/sec |
153600 MB/sec |
| Texel Rate
| 52200 Mtexels/sec |
68000 Mtexels/sec |
| Pixel Rate
| 23200 Mpixels/sec |
27200 Mpixels/sec |
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead.
The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
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