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GeForce 9600 GT 1GB vs GeForce GTX 550 Ti

Intro

The GeForce 9600 GT 1GB has a GPU clock speed of 650 MHz, and the 1024 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also features 64 SPUs, 32 TAUs, and 16 ROPs.

Compare all of that to the GeForce GTX 550 Ti, which uses a 40 nm design. nVidia has set the core frequency at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1026 MHz on this specific card. It features 192 SPUs as well as 32 TAUs and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 21 Watts (22%)

Memory Bandwidth

The GeForce GTX 550 Ti should theoretically perform quite a bit faster than the GeForce 9600 GT 1GB overall. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 40896 (71%)

Texel Rate

The GeForce GTX 550 Ti is a lot (more or less 38%) more effective at texture filtering than the GeForce 9600 GT 1GB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 8000 (38%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 550 Ti is the winner, by far. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 9600 GT 1GB 10400 Mpixels/sec
Difference: 11200 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9600 GT 1GB

Amazon.com

GeForce GTX 550 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9600 GT 1GB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year Feb 2008 March 2011
Code Name G94a/b GF116
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 900 MHz
Shader Speed 1625 MHz 1800 MHz
Memory Speed 900 MHz (1800 MHz effective) 1026 MHz (4104 MHz effective)
Unified Shaders 64 192
Texture Mapping Units 32 32
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 116 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 98496 MB/sec
Texel Rate 20800 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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