Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GTX 550 Ti
IntroThe GeForce 8300 GS (OEM) comes with a core clock frequency of 450 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 64-bit bus, and makes use of a 80 nm design. It is made up of 8 SPUs, 4 Texture Address Units, and 2 ROPs.Compare that to the GeForce GTX 550 Ti, which has a core clock speed of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also features a 192-bit memory bus, and uses a 40 nm design. It features 192 SPUs, 32 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 550 Ti is 1439% quicker than the GeForce 8300 GS (OEM) in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 550 Ti will be much (approximately 1500%) more effective at texture filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 550 Ti is superior to the GeForce 8300 GS (OEM), by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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